It does not work for me somehow in total war Warhammer 1. Is this a feature added in Warhammer 2? You can overcast in TW:WH 1 but changing direction of the spell was added in the 2nd game. This guide is written by a SERIOUS power gamer. If you watch YouTube TWW channels you will know what I mean when I say he is like Legend of Total War, someone who is know for mostly using very cheesy, exploitative strategies. As someone else said above, this is totally not in line with the spirit of Total War and Warhammer.

Welcome to!A subreddit for all of those who love the Total War series. Warp lighting is extremely good at the moment (like borderline OP), which is why you are finding its base level to be so effective. Hold on to your mana and keep spamming that shit, unless there is a blob that will allow you to butcher multiple units in a single cast.Damage spells vary in what overcasting does for them.

Sometimes it's more damage, a bigger AOE, longer duration, or additional armour piercing damage. Consequently, overcasting can be pretty situational.

Do really need the extra armour piercing damage on phoenix fire, if the enemy line is mostly clan rats? That mana is better spent on another spell.

Against a line of Black Guard? Yup, burn those fuckers like their Emo-core faction leader.I almost always overcast flock of doom, if I can spare the mana, though.

I am 120 turns into a Lothern game that I’ve been playing since Christmas break. I’ve absorbed a few other high elf kingdoms but there are still a few remaining that I’m allied with.

I’ve taken the Isle of Wights in the northeast and am taking the dark elf kingdoms in the west. The AI is doing a decent job of fighting me for their territory and have launched some decent counter attacks.

The Dwarves were doing really well until about turn 100, and now the Orks have completely wiped the Border Princes off the map and are putting a hurting on the Dwarves. Once the Orks start gaining momentum it seems like they can be close to unbeatable. I’m considering sending a couple of stacks over to the old Border Prince territory to see if I can help out, but Chaos armies are spawning in the north and south and keeping me busy.I have certainly got more than my money’s worth from TWWH 1 and 2. A truly epic gaming experience. Is there a way to make the arrow keys kind of stick? I mean If I hit up arrow my formation moves forward, but the moment I let go of the up arrow, the formation is locked to that position, and any other keys seem to start my formation positioning where my army currently is rather than from its last placed position (if this makes any sense to you).Id like to tap up arrow a few times, then tap to rotate a few times, then maybe tap other keys to get the alignment just right.

Melbourne cup challenge download full version full. If I let go of any keys it sets my formation and any new keys start at the base position.BTW I am doing the elf campaign, and does anyone have thoughts on what mage types are the best? I put a bunch of points into tempest with a high mage, and then found out it only targets flying units, which kinds of sucks. I have only seen one enemy flyer so far, bats from the vampire pirates.I had another sky mage, which died. They had lighting bolt, but its nearly impossible to hit troops with it. Its like as soon as I cast it, it has a warmup time and all the troops scatter before it goes off. I also got a dragon, and the same deal with the dragon breath.

All the troops run away before it actually lands the attack.I am also closing in on turn 100, and I have only 3 provinces (that is 3 cities with their associated villages). I am not sure if I am doing poorly or what. DeepT:I am also closing in on turn 100, and I have only 3 provinces (that is 3 cities with their associated villages). I am not sure if I am doing poorly or what.Don’t judge yourself or compare how you are doing against others. TW:W doesn’t have a strict time limit like some of the previous TW games. You certainly could have more provinces, but go at a pace that is helping you learn the game. A good way to lose the game is over-expansion as the AI exploits holes in your defence if you find yourself at war with many factions.

Yeah there is.You’ve got your starting winds of magic. Then to the side of that is a smaller blue bar that is the reserve.

The higher the reserve, the faster your winds of magic regenerates. But you can only cast a finite number of spells in battle before the reserve drains away and then no more magic. Mage skills like Arcane Conduit do give a boost to the reserve.

I tend to not bring more than 1 or 2 spell casters into a battle because it is so quick and easy to drain that reserve. Main thing with spell casting is to not waste what you have eg: using a “breath” spell and believing it possible to judge the charge of the spell against movement speed to land a skillshot.

I do that too often before battlelines clash and don’t do anywhere near the damage I could have achieved if I waited.